Lavacord
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    Lavacord

    Lavacord Logo

    Lightweight and efficient Lavalink client for Node.js built with TypeScript

    npm version npm downloads TypeScript License

    Discord

    Click here for the documentation

    Table of Contents

    Features

    • Supports Lavalink v4
    • Built with TypeScript with ES Modules and CommonJS support
    • Multiple Discord library wrappers available
    • Follows the Lavalink API closely and provides a consistent way to interact with Lavalink

    Installation

    Install Lavacord using either yarn, npm, pnpm or the package manager of your choice:

    # Using yarn
    yarn add lavacord
    # Using npm
    npm install lavacord
    # Using pnpm
    pnpm add lavacord

    Requirements:

    • Node.js v20 or newer is required.
    • A running Lavalink server (Java 17+ required).

    Quick Start

    To get started with using Lavacord, first ensure you have a Lavalink server running. You can find instructions on how to set up a Lavalink server on the Lavalink Getting Started page.

    Once you have Lavacord installed, you will want to import the Manager class from Lavacord or one of the library wrappers, depending on which Discord library you are using, then initialise it with your Lavalink nodes and bot user ID and send function if not using a wrapper.

    Also keep in mind that while all the examples below use CommonJS syntax, Lavacord supports TypeScript, ESM, and CJS. You can import the Manager class using either require or import syntax, depending on your project setup.

    To connect to a Lavalink server, you need to configure the Lavalink nodes. Each node should have a unique identifier, host, port, password, and an optional secure flag if using SSL/TLS.

    We are going to use this node's array throughout all the examples in this readme, so make sure to define it before using the examples.

    See LavalinkNodeOptions for more details on the available options.

    You can define your Lavalink nodes in an array like this:

    const nodes = [
    {
    id: "node1", // Unique identifier for the node
    host: "localhost", // Lavalink server host
    port: 2333, // Lavalink server port
    password: "youshallnotpass", // Lavalink server password
    secure: false, // Set to true if using SSL/TLS, false by default,
    reconnectInterval: 10000, // How long the interval should be to reconnect, default is 10000 ms
    state: {
    // State is a arbitrary object that can be used to store any data you want, it is not used by Lavacord nor do you have to use it
    customData: "example" // Example custom data
    }
    }
    ];

    Lavacord provides wrappers for popular Discord libraries:

    Each wrapper automatically wires up voice events and exports a Manager class tailored for that library.

    Library Import Path
    discord.js lavacord/discord.js
    eris lavacord/eris
    oceanic.js lavacord/oceanic
    cloudstorm lavacord/cloudstorm
    detritus lavacord/detritus

    Want support for another Discord API library? Open an issue or discussion to suggest it!

    Here's how to use Lavacord with the discord.js library wrapper:

    const { Manager } = require("lavacord/discord.js");
    const { Client, GatewayIntentBits } = require("discord.js");

    const client = new Client({
    intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildVoiceStates]
    });

    // When using library wrappers, pass the client instance as the first parameter
    const manager = new Manager(client, nodes);

    client.once("ready", async () => {
    console.log(`${client.user.tag} is ready!`);
    // Connect to all Lavalink nodes
    await manager.connect();
    });

    client.login("your-bot-token");

    Library wrappers automatically handle:

    • Voice events: Listens for VOICE_SERVER_UPDATE and VOICE_STATE_UPDATE events
    • Send function: Implements the Discord gateway packet sending for you

    This eliminates the need to manually wire up voice events or implement the send function, making integration much simpler compared to using the core library directly.

    Basic Usage

    Here's a complete example using the core Lavacord library without wrappers:

    const { Manager, Rest } = require("lavacord");

    // Create a new Manager instance with Lavalink nodes
    const manager = new Manager(nodes, {
    userId: "123456789012345678", // Your bot's user ID
    send: (packet) => {
    // Send voice packets to Discord's gateway
    // Implementation depends on your Discord library
    // Use library wrappers to avoid implementing this manually
    discordClient.gateway.send(packet);
    }
    });

    // Connect to all Lavalink nodes
    await manager.connect();

    // Join a voice channel and create a player
    const player = await manager.join({
    guild: "987654321098765432", // Guild ID where you want to play music
    channel: "123456789012345678", // Voice channel ID to join
    node: "node1" // Lavalink node ID to use (optional, auto-selects if not provided)
    });

    // Load a track from various sources
    // see https://lavalink.dev/api/rest.html#track-loading
    const loadResult = await Rest.load(player.node, "https://www.youtube.com/watch?v=dQw4w9WgXcQ");

    if (loadResult.loadType === "track") {
    // Play the loaded track
    await player.play(loadResult.data.encoded);
    console.log(`Now playing: ${loadResult.data.info.title}`);
    } else if (loadResult.loadType === "playlist") {
    // Play first track from playlist
    const firstTrack = loadResult.data.tracks[0];
    await player.play(firstTrack.encoded);
    console.log(`Playing playlist: ${loadResult.data.info.name}`);
    } else if (loadResult.loadType === "search") {
    // Play first search result
    if (loadResult.data.length > 0) {
    await player.play(loadResult.data[0].encoded);
    console.log(`Now playing: ${loadResult.data[0].info.title}`);
    } else {
    console.log("No search results found");
    }
    } else {
    console.log("No tracks found");
    }

    // Listen for when tracks start playing
    player.on("trackStart", (track) => {
    console.log(`Started playing: ${track.info.title}`);
    });

    // Listen for when tracks end
    player.on("trackEnd", (track, reason) => {
    console.log(`Track ended: ${track.info.title} (${reason})`);
    });

    You can also search for tracks instead of using direct URLs: See Track Loading for more information on the loadtracks endpoint.

    // Search YouTube
    const searchResult = await Rest.load(player.node, "ytsearch:Never Gonna Give You Up");

    // Search SoundCloud
    const scResult = await Rest.load(player.node, "scsearch:lofi hip hop");

    // Search Spotify (if enabled on Lavalink server)
    const spotifyResult = await Rest.load(player.node, "spsearch:bohemian rhapsody");

    if (searchResult.loadType === "search") {
    if (searchResult.data.length > 0) {
    await player.play(searchResult.data[0].encoded); // Play first result
    }
    }

    Advanced Usage

    // Basic playback controls
    await player.pause(true); // Pause
    await player.pause(false); // Resume
    await player.stop(); // Stop current track
    await player.seek(30000); // Seek to 30 seconds
    await player.setVolume(50); // Set volume to 50% (0-1000 range)

    // All of these helpers call player.update(UpdatePlayerData), each of which returns a Promise<UpdatePlayerResult>
    // You can see more here https://lavalink.dev/api/rest.html#update-player
    // For example to set the volume using player.update:
    await player.update({
    volume: 50 // Set volume to 50%
    });

    Lavacord supports Lavalink's audio filters for sound enhancement:

    // Apply equalizer (15-band, -0.25 to 1.0 gain per band)
    await player.setEqualizer([
    { band: 0, gain: 0.2 }, // 25 Hz
    { band: 1, gain: 0.15 }, // 40 Hz
    { band: 2, gain: 0.1 } // 63 Hz
    // ... up to band 14 (16 kHz)
    ]);

    // Apply multiple filters at once
    await player.setFilters({
    timescale: {
    speed: 1.2, // 20% faster
    pitch: 1.0, // Same pitch
    rate: 1.0 // Same rate
    },
    karaoke: {
    level: 1.0,
    monoLevel: 1.0,
    filterBand: 220.0,
    filterWidth: 100.0
    },
    tremolo: {
    frequency: 2.0,
    depth: 0.5
    }
    });

    // Clear all filters
    await player.setFilters({});
    // Handle player errors
    player.on("trackException", (track, exception) => {
    console.error(`Track failed: ${track.info.title}`, exception);
    });

    player.on("trackStuck", (track, thresholdMs) => {
    console.error(`Track stuck: ${track.info.title} (${thresholdMs}ms)`);
    });

    // Handle node errors
    manager.on("error", (error, node) => {
    console.error(`Node ${node.id} error:`, error);
    });

    manager.on("disconnect", (code, reason, node) => {
    console.warn(`Node ${node.id} disconnected: ${reason} (${code})`);
    // Players will automatically switch to other available nodes
    });
    const nodes = [
    {
    id: "node1",
    host: "lavalink1.example.com",
    port: 2333,
    password: "youshallnotpass"
    },
    {
    id: "node2",
    host: "lavalink2.example.com",
    port: 2333,
    password: "youshallnotpass"
    }
    ];

    const manager = new Manager(nodes, options);

    // Lavacord automatically selects the best node based on CPU load
    const player = await manager.join({ guild: "...", channel: "...", node: "node1" });
    console.log(`Using node: ${player.node.id}`);

    // Manually switch a player to a different node
    const targetNode = manager.nodes.get("node2");
    await manager.switch(player, targetNode);

    Events

    Lavacord emits events at both the Manager and Player levels, allowing you to handle events globally or per-player. Player events emitted on the Manager are prefixed with player to avoid conflicts.

    // Fired when a node successfully connects
    manager.on("ready", (node) => {
    console.log(`Node ${node.id} is ready`);
    });

    // Fired when a node encounters an error
    manager.on("error", (error, node) => {
    console.error(`Node ${node.id} error:`, error);
    });

    // Fired when a node disconnects
    manager.on("disconnect", (code, reason, node) => {
    console.log(`Node ${node.id} disconnected: ${reason} (Code: ${code})`);
    });

    // Fired when a node is attempting to reconnect
    manager.on("reconnecting", (node) => {
    console.log(`Reconnecting to node ${node.id}`);
    });

    // Fired for raw WebSocket messages (useful for debugging)
    manager.on("raw", (message, node) => {
    console.log(`Raw data from ${node.id}:`, message);
    });

    // Fired for warning messages
    manager.on("warn", (message, node) => {
    console.warn(`Warning from ${node.id}: ${message}`);
    });
    // Track events

    // https://lavalink.dev/api/websocket.html#trackstartevent
    manager.on("playerTrackStart", (player, event) => {
    console.log(`Player ${player.guildId} started: ${event.track.info.title}`);
    });

    // https://lavalink.dev/api/websocket.html#trackendevent
    manager.on("playerTrackEnd", (player, event) => {
    console.log(`Player ${player.guildId} ended: ${event.track.info.title} (${event.reason})`);
    });

    // https://lavalink.dev/api/websocket.html#trackexceptionevent
    manager.on("playerTrackException", (player, event) => {
    console.error(`Player ${player.guildId} exception:`, event.exception);
    });

    // https://lavalink.dev/api/websocket.html#trackstuckevent
    // Fired when a track is stuck (e.g., no audio received for a long time)
    manager.on("playerTrackStuck", (player, event) => {
    console.error(`Player ${player.guildId} stuck: ${event.thresholdMs}ms`);
    });

    // playerState will emit every x time specified in the Lavalink config
    // See https://lavalink.dev/api/websocket.html#player-update-op
    manager.on("playerState", (player, state) => {
    console.log(`Player ${player.guildId} state update:`, state);
    });

    // https://lavalink.dev/api/websocket.html#websocketclosedevent
    manager.on("playerWebSocketClosed", (player, event) => {
    console.log(`Player ${player.guildId} WebSocket closed: ${event.reason} (${event.code}) by ${event.byRemote ? "discord" : "local"}`);
    });

    // These events aren’t part of the Lavalink API; they are emitted by Lavacord when you invoke specific methods

    // for example pause is emitted when calling player.pause(true) or player.pause(false);
    manager.on("playerPause", (player, state) => {
    console.log(`Player ${player.guildId} pause: ${state}`);
    });

    manager.on("playerVolume", (player, volume) => {
    console.log(`Player ${player.guildId} volume: ${volume}`);
    });

    manager.on("playerSeek", (player, position) => {
    console.log(`Player ${player.guildId} seek: ${position}ms`);
    });

    manager.on("playerFilters", (player, filters) => {
    console.log(`Player ${player.guildId} filters:`, filters);
    });

    Handle events on individual player instances:

    // Track events - fired when tracks start, end, or encounter issues

    // https://lavalink.dev/api/websocket.html#trackstartevent
    player.on("trackStart", (event) => {
    console.log(`Now playing: ${event.track.info.title} by ${event.track.info.author}`);
    });

    // https://lavalink.dev/api/websocket.html#trackendevent
    player.on("trackEnd", (event) => {
    console.log(`Track ended: ${event.track.info.title} (${event.reason})`);
    // Reasons: "finished", "loadFailed", "stopped", "replaced", "cleanup"
    });
    // https://lavalink.dev/api/websocket.html#trackexceptionevent
    player.on("trackException", (event) => {
    console.error(`Track exception: ${event.track.info.title}`, event.exception);
    });

    // https://lavalink.dev/api/websocket.html#trackstuckevent
    // Fired when a track is stuck (e.g., no audio received for a long time)
    player.on("trackStuck", (event) => {
    console.error(`Track stuck: ${event.track.info.title} (${event.thresholdMs}ms)`);
    });

    // state will emit every x time specified in the Lavalink config
    // See https://lavalink.dev/api/websocket.html#player-update-op
    player.on("state", (state) => {
    console.log(`Player state:`, {
    position: state.position,
    time: state.time,
    connected: state.connected,
    ping: state.ping
    });
    });

    // https://lavalink.dev/api/websocket.html#websocketclosedevent
    player.on("webSocketClosed", (event) => {
    console.log(`WebSocket closed: ${event.reason} (${event.code}) by ${event.byRemote ? "discord" : "local"}`);
    });

    // These events aren’t part of the Lavalink API; they are emitted by Lavacord when you invoke specific methods

    // for example pause is emitted when calling player.pause(true) or player.pause(false);
    player.on("pause", (state) => {
    console.log(`Player ${state ? "paused" : "resumed"}`);
    });

    player.on("volume", (volume) => {
    console.log(`Volume changed to: ${volume}`);
    });

    player.on("seek", (position) => {
    console.log(`Seeked to: ${position}ms`);
    });

    player.on("filters", (filters) => {
    console.log(`Filters applied:`, filters);
    });

    Donate

    If you find Lavacord useful and want to support its development, you can sponsor the main maintainers directly:

    Thank you for your support!

    Contributors

    Please make sure to read the Contributing Guide before making a pull request.

    Thank you to everyone who has contributed to Lavacord!

    Contributors to Lavacord